Call of Duty is a popular first-person shooter video game. It was developed by Infinity Ward and published by Activision. In October 2003, it was firstly released for Microsoft Windows.The game simulates military armed combats for infantry and combined arms warfare of World War II. It uses a modified version of the id Tech 3 game engine also called as IW engine to produce game play for arms warfare. As far as theme and game play is concerned the much of call of duty’s theme and game play is similar to the Medal of Honor series by EA Games. however, Call of Duty encompass multiple scenarios staged in the British, American, and Soviet war fronts of World War II. Now in Oct 2019, Call of Duty Modern warfare is planned to be released.
Artificial Intelligence (AI) in Call of Duty
Recently game is augmented by AI players. The game introduced a AI-controlled allies who support the player during missions.These AI based allies also react to situational changes during game play.This led to a squad-based mission play which is opposite to the single person acting as a lone wolf approach often portrayed in prior first-person shooter games.Most of Infinity Ward’s development team are composed of developers who developed Medal of Honor: Allied Assault. The game received critical acclaim and won several Game of the Year awards from reviewers.
In September 2004, an expansion pack called Call of Duty: United Offensive, which was produced by Activision and developed by Gray Matter Interactive and Pi Studios, was released. An enhanced version of Call of Duty for the Xbox 360 and PlayStation 3 is available under title, Call of Duty Classic, was released worldwide in November 2009. Along with the release of Call of Duty: Modern Warfare 2.Which is being available via redemption codes as well, included with the “Hardened” and “Prestige” editions of the game.
As a first-person shooter, Call of Duty places the player in control of an infantry soldier who makes use of various authentic World War II firearms in combat. Each mission features a series of objectives which are marked on the heads-up display’s compass; the player must complete all objectives to advance to the next mission. The player can save and load at any time, rather than the checkpoint system utilized in later Call of Duty games.
Weapons and Tactics
The player has two primary weapon slots, a handgun slot and can carry up to ten grenades. Weapons may be exchanged with those found on the battlefield dropped by dead soldiers. Unlike later Call of Duty games, the first allows the player to toggle between different firing modes (single shot or automatic fire). Call of Duty was one of the early first-person shooters to feature iron sights in game play; by pressing the corresponding key the player aims down the actual sights on the gun for increased accuracy. In addition to weapons carried by the player, mounted machine guns and other fixed weapon emplacements are controllable by the player.
The game uses a standard health points system, with a limited amount of health reflected by a health bar. Medical kits scattered throughout the levels or dropped by some foes are used to restore health when the player is injured.
Call of Duty also featured “shellshock” (not to be confused with the psychological condition of the same name): when there is an explosion near the player, he momentarily experiences simulated tinnitus, appropriate sound “muffling” effects, blurred vision, and also results in the player slowing down, unable to sprint.
As the focus of the game is on simulation of the actual battlefield, the gameplay differed from many single-player shooters of the time. The player moves in conjunction with allied soldiers rather than alone; allied soldiers will assist the player in defeating enemy soldiers and advancing, however, the player is given charge of completing certain objectives. The game places heavy emphasis on usage of cover, suppressive fire, and grenades. AI-controlled soldiers will take cover behind walls, barricades, and other obstacles when available.
Game Engine of Call of Duty
Call of duty is made in Id Tech3 game engine, the latest IW game engine is now opted for call of duty game by id software. Let us take a look in a very brief manner on these two game engines.
Id Tech 3, popularly known as the Quake III Arena engine, is a game engine developed by id Software for their video game Quake III Arena. It has been adopted by numerous games. During its time, it competed with the Unreal Engine; both engines were widely licensed. While id Tech 3 is based on id Tech 2 engine; a large amount of the code was rewritten. Successor id Tech 4 was derived from id Tech 3, as was Infinity Ward’s IW engine used in Call of Duty 2 onwards.
The IW engine is a game engine developed by Infinity Ward, Treyarch, and Sledgehammer Games for the Call of Duty series.IT was released in 2005 The engine was originally based on id Tech 3 as its core, since the engine itself is proprietary with inclusion of GtkRadiant by id Software. It has been used by Infinity Ward, Treyarch, Raven Software and Sledgehammer Games.
Released Call of Duty Game Titles
– Call of Duty United Offensive
– Call of Duty 2
– Call of Duty 3
– Call of Duty WWII
– Modern Warfare( Nintendo DS version Remastered)
– Modern Warfare 2( Mobilized Controversies “No Russian”)
– Modern Warfare 3( Downloadable content Defiance)
– Modern Warfare (2019) releasing in October 2019
– World at War(Nintendo DS version, Final Fronts, Zombies)
– Black Ops( Zombies)
– Black Ops II( Declassified)
– Black Ops III
– Black Ops 4
– Strike Team
– call of duty Mobile
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